Sorry, sorry! I don't want to overload you on things to add. I would cut these conditional on some suggestions. But Anowon's a different beast and there are a lot of naturally evasive rogues in your deck already for whom these guys do very little. I can see the appeal in a Krydle deck, or in a deck where you don't have a lot of evasion but really want it. These next two are conditional on future changes, feel fee to dismiss.Ĩ/9) Whispersilk and Prowler's Helm. It's so tempting to throw it into THE rogue deck but if you step back and think about it, for a long time it's a do-nothing card, and when it does something, it's reeeeeeeally expensive about it. The bestow aura might have similar problems but I leave it up to you.ħ) Rogue Class is a huge trap and I would cut it asap. Plus a really low floor, too, since it doesn't provide any inherent mill or rogues itself. I run a few myself.Ħ) Bonehoard isn't doing a lot besides making one thing kinda big, and it's a lot of mana for that. Too many hoops to jump through for things that rarely have synergy BUT they are a lot of fun and I totally see the appeal. If you still really want cheap/more effective reanimation, ], ] (pricey), or my personal fave, ], are alternatives, though I should stress that all reanimation in Anowon kinda falls more under "fun, swingy cards" than "actual effective and reliable cards that help you win the game". Heck, Zareth San does it repeatedly and with damage, and even he has problems. Safe cut.ĥ) Extract From Darkness only works when you're already doing well and even then it's not an efficient use of mana. It's a little niche and the floor is low. And it's just ok, and it's downhill from there as your opponents see it coming and it's harder to do again and the best target is already on your field, OR, you never get the chance to use it because you can't get off the ground or there's nothing worth taking.Ĥ) Master Thief isn't cheap manawise, has no evasion, and you kind of get that effect naturally with Thieving Skydiver, only permanently. In practice, what ends up happening is you either wait around a long time for that perfect Zareth San target. Or bitterblossom!ģ) Zareth San _ I tried so hard to make him work, since he was from the same set and all. I like that she creates more rogues, but the point at which she does that is so late in the game that I would honestly rather just have a cheap rogue. The synergy just isn't there.Ģ) Oona! Fun card, but suuuuper costly in a deck that likes to do stuff fast and cheap. Whereas in Anowon, you generally already have the evasion. If you check out Krydle's EDHREC page, you'll see a lot of the popular cards have damage triggers but not evasion. It doesn't have natural evasion, and so many rogues already do that its second ability is pretty niche and frankly overcosted. With that in mind I'm gonna focus on cuts.ġ) I really don't like Krydle in Anowon, despite its popularity in EDHREC. I think, when it comes to threads like this, it's really easy for people to lose objectivity and start suggesting everything they have in their deck that you don't have, and forget that you have a build in mind already that isn't theirs. I would be grateful for any kind of help and advice. I feel like I have already cut ramp and lands too much. In total, those are another 9 cards I would add to the deck, but I don't know what to cut. Am I going into the mill rabbit hole too deep?Īnd since I wanted to focus on the tribal aspect, I also wanted to include ] and ]. And also to give the Guildmage haste, so he doesn't die I wanted to include ] and ]. In order to get consistency I wanted to include those tutors ], ] and ]. I want to try to use the effect of ] in combination with ]. But on the other hand, I feel like including mill actually gives me the opportunity to end the game with a combo. I am trying to make it a rouge tribal, but I feel like maybe I am going down the mill rabbit hole too much. I would not spend more than 10€ on a card (with exceptions like Bitterblossom). Usually it feels like I am getting out of gas too quickly, or that I don't really have an impact on the game, but I would say that my group's powerlevel is not too high, games usually last around 1,5 hours, if not longer. I am trying to optimize my Anowon deck, but I am not sure how.
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